
Sparring (Kyoroogi)
Match Rules
Best of 3 rounds system. Tiebreakers are given to the superior fighter of that round.
No Gam-Jeom for falling down IF a contestant has SCORED a turning kick
Gam-Jeom for kicking more than 3 times with the same leg in the air
No more than 5 Gam-Jeom are allowed per round. If exceeded, the competitor will automatically forfeit that round to their opponent.
If players do not engage after 3 seconds, referee gives the "fight" signal and both competitors will receive Gam-Jeom for avoiding.
Gam-Jeom for sidestepping/moving back 3 times.
Point gap is 12 points.
Pushing is permitted as a quick impact. Prolonged and continuous pushes are not allowed.
*GRASSROOTS: Excessive force on a head kick is prohibited. Referees will give 2-3 warnings before disqualification. If the competition medic waives a competitor due to injury, the attacker will be disqualified. No disqualifications can be made if an athlete quits via body kicks or valid attack.
Color Belts - 11 and younger: No Head kicks allowed
Color Belts - 12+: Light head contact allowed (Junior Safety rules)
Black Belt Grassroots / Seniors 18+: Light head contact allowed (Junior Safety rules)
Coaching
Coaches are expected to be respectful to the referees, their athletes, the opposing coach and other Masters. Coaches are required to set a good example; therefore, composure must be held at all times. To prevent a prolonged match, please use challenge cards accordingly.
Coaches may challenge for the following reasons only:
Hardware check
Stepping out of bounds
Headshots not scored to the open face area or helmet (Daedo Only)
Punches not being scored
Illegal kick
Important: If an athlete is on deck, Coaches are responsible to make sure their student’s gear is on and ready for the next match. Only Instructors and Masters may coach.
